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In this section, grab the insect, place it in the pitcher plant, get the beehive, and place it in the mutant fly trap. This time, go down the broken branch, and head into the lower part. Return to area 3, and go to the tree tops again. This will take you back to area 2, and you can get the Minerva Band, and hop off. Then return to where you came here, and go left down the tree trunk. Go up the branch and continue right, to get the Typoon Materia. Go right, until you find a broken branch. When you grab the stamen, you are thrust into the tree tops. This will give you access to the springy stamen. In the third area, find two insects and place them in the pitcher plants. This time around, place it in the right plant, and let it launch you to the next area. After getting the Materia, grab the frog, and return to the plants. You can now get the powerful Slash-All Materia. Place it in the mutant fly trap to get it to close up. Make sure you are facing left when launched so you can get the beehive. Place the frog in the left plant, and hop on. When you get to the other side, grab the frog, and run up the grassy slope. This will get you across the mutant fly trap. (If it accidentally gets eaten by the frog, use it in the plant). Go to the edge of the cliff, and place the insect in the pitcher plant. Now use the Springy Stamen to get you to the tree hollow. When you enter area 2, get the insect at the beginning. Be careful that you do not go to far in, or it will snap shut and get you.īe sure to go around the tree for the Spring-Gun Clip, then head into the next area. To get the item in the center of the mutant fly trap, walk very slowly hitting the enter button, until you get it. This will enable Cloud to get across the ravine.
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When you are close enough, begin placing them in the flowers. Gather the three insect in the beginning, and place them next to the pitcher flowers. Hit the square button, and you will be taken back to the beginning. If you are getting low on supplies, or you screw up, you can get out fast. There is nowhere to rest or save in here. Before you enter the Ancient Forest, make sure you are well stocked. Just get under one, and hit theīelow are the areas in detail, with a walk through to accompany each area. Springy stamen are used to gain access to new areas, or higher levels. Make them shut, until you leave the area. Placing beehives in mutant fly traps will You can either find your way around them, or get a beehive to shut them up.īeehives are little blue objects found on plate-type things. If you get too close to them, they will snap shut injuring the party. When this happens, you will be launched in the direction you are facing. Instead it will spit it out ofter a certain amount of time. After a short period of time, the insect will get swallowed.Īlso you can place frogs inside the plants. Pitcher plans are used as stepping stones, when flies are placed inside them. Sorry, only one frog per hollow, until you leave the area. To get one out of there, you need to place a fly in front of it, and a frog will jump out. Tree hollows are the hiding places for the frogs. Frogs are also used in fly traps to launch you to other areas, or higher ledges. If there is a tree hollow, you can place aįly in front of it to lure one out. They can also be placed in front of tree hollows to lure out frogs.įrogs are little ogs jumping around the areas. (Too small to get an image of) These little flies can be placed into Fly Traps, temporarilyĬreating a bridge for Cloud to cross. Insects are the tiny objects bouncing up and down. You will need to use them to get to a new area. The "puzzle pieces" are the animals and wildlife in the forest. The forest is basically a puzzle you need to figure out in order to advance. This forest has great items for the taking, but can be tricky to get through.
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You can reach this forest by either a Green, Black, or GoldĬhocobo, or by defeating Ultimate WEAPON. The Ancient Forest is located on a cliff east of Cosmo Canyon.
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